Published Titles

  • Kevin VanDam's Big Bass Challenge
  • Wii (2010)
  • on Amazon
  • Winter Blast: Snow & Ice Games
  • Wii (2010)
  • on Amazon
  • Summer Sports: Paradise Island
  • Wii (2008)
  • on Amazon

Unreleased Titles

  • Kevin VanDam's Big Bass Fishing
  • PS3 (Vision Engine)
  • unannounced minigolf game
  • Wii (NintendoWare)
  • unannounced game
  • Xbox 360 (Unity)

Academic Projects

Building Virtual Worlds Projects

The following were created during the Building Virtual Worlds class at the Carnegie Mellon Entertainment Technology Center, in Fall 2006. The models were created in Maya 7.0, and the programs were written using Python and the Panda3D engine.

Tom and Jerry - To the Mousehole!

Platform: HMD
Responsibility: programmer
Notes: Four person group; 2 weeks.

Help Jerry by following the path and drive the car away from Tom to the mousehole! If he catches you, you'll become a mouse-wich!

 

Quidditch

Platform: projector + trackers
Responsibility: texture artist; model cleanup
Notes: Four person group; 2 weeks. All textures drawn from scratch by me.

Ever wanted to fly to the sky on a broomstick? Well now you can! Become Harry and catch the snitch to win the game for Gryffindor, but you'd better hurry! Draco Malfoy's hot on the snitch's tail!

Note: sound is slightly off

 

Mario Tube Trouble

Platform: HMD
Responsibility: texture artist.
Notes: Four person group; 9 days. All model textures drawn from scratch by me. Environment textures edited to create tile textures.

The time-enduring game of Whack-a-Mole and the well-loved face of Mario come together and form a game that promises to be entertaining. Whack them once, whack them twice! Getting 100 coins is no hard task, but can you beat your previous score?

 

The Lorax

Platform: PlayMotion
Responsibility: texture artist; environment designer
Notes: Four person group; 2 weeks. Flat textures draw from scratch to imitate Dr. Seuss' style and bring the world from book form to interactive entertainment.

"UNLESS someone like you...cares a whole awful lot...nothing is going to get better...It's not."

 

The Fairytale Saver

Platform: PlayMotion
Responsibility: texture artist; environment modeler & designer
Notes: Four person group; 9 days. Simple scenery models created by me and placed with other models to form the scenery. All model textures drawn from scratch by me. Simplified textures were used to create the feel of cartoons while still maintaining integrity of a high-tech "Fairy Saver" office.

In every fairytale ever told, there is one mysterious hero behind the scenes. His sole job is to make sure each tale is told the right way. He is called The Fairytale Saver. This is one such Saver's tale.