Published Titles
- Xenocade HD
- iPad/iPhone (2010)
- in The App Store
- Kevin VanDam's Big Bass Challenge
- Wii (2010)
- on Amazon
- Winter Blast: Snow & Ice Games
- Wii (2010)
- on Amazon
- Go Play City Sports
- Wii (2009)
- on Amazon
- M&M's Beach Party
- Wii (2009)
- on Amazon
- Summer Sports 2: Island Sport Party
- Wii (2008)
- on Amazon
- Summer Sports: Paradise Island
- Wii (2008)
- on Amazon
- Puppy Luv Adventures
- PC (2008)
- on Amazon
Unreleased Titles
- Summer Camp Showdown
- Wii (NintendoWare)
- Kevin VanDam's Big Bass Fishing
- PS3 (Vision Engine)
- unannounced minigolf game
- Wii (NintendoWare)
- unannounced game
- Xbox 360 (Unity)
Academic Projects
- Building Virtual Worlds
- various projects
- Fall 2006
- Animation Art & Technology
- "A Bad Hair Day"
- Spring 2007
Go Play City Sports
I modeled, textured, UV-mapped, exported, created collision files, and did lighting work in the game.
Click on images to view full size screenshots.
In addition to the following scenes, I designed, modeled, UV-mapped, textured, lit, and exported the single player and soccer environments, which combined all of the minigame environments together into a single walkable street.
Jumprope
- all lighting
- modeling, UV mapping, and material setup of road, all buildings, sidewalk, trees, cars, 3D vegetable & taxi signs
- placement, cleanup/optimization, and exporting of all models.
Stickball
- modeling, lighting, UV-mapping, texturing, and exporting of brown building on left
- cleanup, UV-mapping, and exporting of school building on right
- cleanup and optimization of props
Titlescreen
- all lighting, UV-mapping, clean-up, exporting
- modeled subway supports and background buildings
- texture animation on TV & radio (controlled by programmers)